canBeDamaged = true;
placeOnGround = false;
pickUpEnabled = true;
facePlayer = false;

Init(vector(1.5,0.75,0.75), 1403 : 1404 : 1405, 4, 2, 2, 0);

mesh.rotation = rotation(0.0,0.0,0.0);

meshOffset = vector(0.0,0.0,-0.08333 * cubeSize);

life = 5;

ai.AddDeathNode(374, 13, 145.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 135.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);

capsule.AngularDamping = 1000.0;