linkWithChildren = true;
facePlayer = false;
placeOnGround = false;

Init(vector(3.0,0.75,0.75), 1407, 3, 0, 0, 0);

[children]

loc.Z += 0.125 * cubeSize;

SpawnChild(1001, rotation(0.0, 0.0, 90.0), vector(3.0,0.75,0.75), , -1);

ai.AddNode(22, -1.0, -1.0, 11, 0.5 * cubeSize, 0.0, 0.0, 0.25, 0.0, 0.0, 0.0, 1, 0.0, 0.0, 0.0);

loc.Z += 0.125 * cubeSize;

SpawnChild(1001, rotation(0.0, 0.0, 0.0), vector(3.0,0.75,0.75), , -1);

loc.X -= 0.45 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1001, rotation(0.0, -90.0, 90.0), vector(0.75,0.75,0.75), , 1406);

loc.X -= 0.25 * cubeSize;
loc.Z += 0.15 * cubeSize;

SpawnChild(1001, rotation(0.0, -90.0, 90.0), vector(0.75,0.75,0.75), , 1406);

loc.X -= 0.1 * cubeSize;
loc.Z += 0.16 * cubeSize;

SpawnChild(1001, rotation(0.0, -90.0, 90.0), vector(0.75,0.75,0.75), , 1406);

loc.X += 0.45 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1001, rotation(0.0, -90.0, 90.0), vector(0.75,0.75,0.75), , 1406);

loc.X += 0.25 * cubeSize;
loc.Z += 0.12 * cubeSize;

SpawnChild(1001, rotation(0.0, -90.0, 90.0), vector(0.75,0.75,0.75), , 1406);

loc.X += 0.1 * cubeSize;
loc.Z += 0.1 * cubeSize;

SpawnChild(1001, rotation(0.0, -90.0, 90.0), vector(0.75,0.75,0.75), , 1406);