placeOnGround = false;

Init(vector(0.375,0.1875,0.1), 1433, 3, 0, 1, 1);

ai.AddNode(235, -1.0, -1.0, 0);
ai.AddActivateNode(236, -1.0, 0.0, 0);

activationSwitchIndex = 100;

AddLight();
lightColor = vector(1.0, 0.0, 0.0);
light.LightFunctionFadeDistance = 25.0 * scaleHack;
light.CastShadows = true;
light.LightFalloffExponent = 10.0;
light.Intensity = 15.0;
light.AttenuationRadius = 5.0 * cubeSize * scaleHack;

actorRotation=rotation(0.0,0.0,0.0);