placeOnGround = false;
facePlayer = false;
canBeDamaged = false;
usePlayerTime = true;
canBeHooked = false;

anim.m_clamp = true;
anim.m_animationSpeed = 0.7;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
m_animations.Push(anim);
anim.m_frameOffset = 2;
m_animations.Push(anim);
anim.m_frameAmount = 3;
anim.m_frameOffset = 0;
m_animations.Push(anim);
anim.m_frameAmount = 3;
anim.m_frameOffset = 2;
m_animations.Push(anim);

Init(vector(0.75, 1.5, 1.0), 1434, 3, 1, 1, 1);

ai.AddNode(237, -1.0, -1.0, 0);
ai.AddActivateNode(238, -1.0, 0.0, 0);

AddLight();
m_light.LightFalloffExponent = 40.0;
m_light.LightColor = vector(1.0,0.0,0.0);
m_light.Intensity = 15.0;
m_light.LightFunctionFadeDistance = 50.0;
m_light.CastShadows = false;

mesh.visibility=true;