placeOnGround = false;
facePlayer = false;
canBeDamaged = false;
usePlayerTime = true;
canBeHooked = false;

Init(vector(0.75, 0.75, 1.0), 1435, 3, 1, 0, 1);

ai.AddActivateNode(241, -1.0, 0.0, 0);

mesh.CollisionObjectType = 0;
mesh.CastShadow = false;