facePlayer = false;
placeOnGround = false;

Init(vector(0.75, 0.75, 0.1), 1436, 3, 1, 1, 1);

mesh.CollisionObjectType = 0;
mesh.CastShadow = false;

m_ai.AddNode(54, -1.0, -1.0, 2, 0.5, 0.5);
ai.SetLastNodeToRunOnClients();
m_ai.AddNode(116, -1.0, -1.0, 1, 4.0);
m_ai.AddNode(234, -1.0, -1.0, 1, 4.0);
m_ai.AddNode(240, -1.0, -1.0, 2, 5.0, 0.0);
m_ai.AddNode(242, -1.0, -1.0, 0);
m_ai.AddActivateNode(115, -1.0, -1.0, 0);

actorRotation = rotation(0.0,0.0,0.0);