linkWithChildren = true;
placeOnGround = false;
facePlayer = false;

Init(vector(3.0,0.75,0.75), 332, 3, 1, 1, 0);

m_ai.AddNode(116, -1.0, -1.0, 1, 5.0);
m_ai.AddNode(234, -1.0, -1.0, 1, 5.0);
m_ai.AddNode(240, -1.0, -1.0, 2, 7.0, 0.0);

mesh.CollisionObjectType = 0;

[children]

loc.Z += 0.125 * cubeSize;

SpawnChild(1029, rotation(90.0, 0.0, 90.0), vector(0.75,3.0,3.0), , -1);

loc.Y -= 1.0 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1029, rotation(90.0, 180.0, 90.0), vector(0.75,3.0,3.0), , -1);

loc.Y -= 0.5 * cubeSize;
loc.X += 0.5 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1029, rotation(90.0, -90.0, 90.0), vector(0.75,3.0,3.0), , -1);

loc.Y -= 0.5 * cubeSize;
loc.X -= 0.5 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1029, rotation(90.0, 90.0, 90.0), vector(0.75,3.0,3.0), , -1);

loc.Y -= 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(1029, rotation(180.0, 0.0, 0.0), vector(3.0,3.0,3.0), , 682);