//SPRITE_TYPE_SHADOW_FIGURE_DISAPPEAR;
Init(vector(0.9,1.8,1.8), 1437, 3, 0, 1, 0);

ai.AddNode(244, -1.0, -1.0, 1, 0.98);
ai.AddNode(245, -1.0, -1.0, 1, 0.5);