//SPRITE_TYPE_SHADOW_FIGURE_BED;
useInstancedMesh = false;

Init(vector(0.9,1.8,1.8), 1437, 3, 0, 1, 0);

mesh.visibility=false;
hidden = true;
actorHiddenInGame=true;

//ai.AddNode(38, -1.0, -1.0, 0);
ai.AddNode(244, -1.0, -1.0, 1, 0.98);
ai.AddNode(246, -1.0, -1.0, 1, 1.4);
ai.AddNode(11, 4.0, -1.0, 3, 0.0, 0.0, 0.0);