//SPRITE_TYPE_SHADOW_GIRL_CRYING_INVISIBLE;
useInstancedMesh = false;

Init(vector(0.9,0.9,0.9), 1438, 3, 0, 1, 0);

//mesh.visibility=false;

ai.AddNode(38, -1.0, -1.0, 0);
ai.AddNode(244, -1.0, -1.0, 1, 0.98);
ai.AddNode(245, -1.0, -1.0, 1, 1.0);
ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 353.0, 1.0, 1.0, 1.0, 1.0, -1.0);