//SPRITE_TYPE_SHADOW_FIGURE_APPEAR_DISAPPEAR;
useInstancedMesh = false;

Init(vector(0.9,1.8,1.8), 1437, 3, 0, 1, 0);

mesh.visibility=false;
hidden = true;
actorHiddenInGame=true;

//ai.AddNode(38, -1.0, -1.0, 0);
ai.AddNode(244, -1.0, -1.0, 1, 0.98);
ai.AddNode(248, -1.0, -1.0, 2, 1.0 * cubeSize, 0.5);