//SPRITE_TYPE_SHOCK_MISSILE;
placeOnGround = false;
enemyAnimations = true;

anim.m_clamp = false;
anim.m_animationSpeed = 8.0;
anim.m_frameAmount = 2;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 5;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(FVector(0.75,0.75,0.75), 482, 1, 2, 1, 0);
mesh.CastShadow = false;
damage = 0;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale = 0.0;

//SetCapsuleScale(FVector(0.3, 0.3, 0.3));
capsule.enableGravity = false;

ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 557.0, 1.0, 1.0, 1.0, 1.0, -1.0);
ai.AddNode(377, 0.05, -1.0, 7, 281.0, 1.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddNode(11, 4.0, -1.0, 3, 1.0, 0.0, 0.0);
ai.AddNode(86, 0.25, 0.4, 3, 2000.0, 0.0, 0.0);
ai.AddNode(161, -1.0, -1.0, 3, 1.0 * cubeSize, 0.0, -1.0);
ai.AddDeathNode(8, 10, 20.0, 9.0, 0.0, 155.0, 1.0, 1.0, 9.0, 1.0, 1.0, 1.0);
ai.AddDeathNode(150, 4, 15.0, 9.0, 1.0, 1.0);

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 12;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);