//SPRITE_TYPE_RAILGUN_SEGMENT_ENEMY;
placeOnGround = false;
facePlayer = false;
useInstancedMesh = false;

anim.m_clamp = true;
anim.m_animationSpeed = 2.75;
anim.m_frameAmount = 4;
anim.m_frameOffset = 0;
animations.Push(anim);

Init(FVector(2.0, 1.0, 1.0), 732, 0, 0, 1, 0);
ai.AddNode(30, -1.0, -1.0, 6, 156.0, 1.0, 0.0, -1.0, 1.0, 1.0);
ai.AddNode(11, 0.375, -1.0, 3, 1.0, 0.0, 1.0);

capsule.CollisionResponseToAllChannels = 0;

mesh.CastShadow = false;

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 16;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);