//SPRITE_TYPE_ENEMY_SHIELD;
placeOnGround = false;
facePlayerPitch = true;

Init(vector(4.5, 4.5, 4.5), 1506, 0, 2, 1, 0);

ai.AddNode(11, 1.0, -1.0, 3, 1.0, 0.0, 1.0);
ai.AddNode(271, -1.0, -1.0, 2, 1.0, 0.0);
//6  float distance, float velocity, int32 damage, float rate, bool killIfTargetDead, int32 shockStacks;
ai.AddNode(272, -1.0, -1.0, 6, 350.0, 450000.0, 15.0, 0.5, 1.0, 0.0);
ai.AddNode(377, -1.0, -1.0, 7, 288.0, 1.0, 0.0, -1.0, 2.0, 0.0, 0.8);

//capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(0, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;
capsule.enableGravity = false;

mesh.CastShadow = false;