//SPRITE_TYPE_SHOCK_BALL;
placeOnGround = false;
facePlayerPitch = true;

Init(vector(1.0, 1.0, 1.0), 497, 1, 2, 1, 0);

ai.AddDeathNode(8, 10, 20.0, 9.0, 0.0, 155.0, 1.0, 1.0, 9.0, 1.0, 1.0, 1.0);
ai.AddDeathNode(150, 4, 15.0, 9.0, 1.0, 1.0);

damage = 1;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);

mesh.CastShadow = false;

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 12;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);