//SPRITE_TYPE_METEOR_BIG;
placeOnGround = false;
facePlayerPitch = true;
fireStacks = 20;
flammable = true;
immuneToFire = true;

Init(vector(2.0, 2.0, 2.0), 492, 1, 2, 1, 0);

ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 49.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddNode(11, 5.0, -1.0, 3, 1.0, 0.0, 1.0);
ai.AddNode(274, -1.0, -1.0, 1, -2000.0);
ai.AddNode(158, -1.0, -1.0, 2, 0.0, 1.0);
ai.AddNode(158, -1.0, -1.0, 2, 1.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 60.0, 6.0, 6.0, 0.9, 1.1, -1.0);
ai.AddDeathNode(8, 10, 30.0, 20.0, 20.0, 69.0, 1.0, 2.0, 15.0, 2.4, 0.5, 1.0);
ai.AddNode(401, -1.0, -1.0, 0);//AI_TYPE_COLLIDE_WITH_PLAYERS_IN_DEATHMATCH;

damage = 1;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(6, 0);
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(0, 0);
capsule.SetCollisionResponseToChannel(1, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;
capsule.enableGravity = false;

mesh.CastShadow = false;

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 16;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 10.0;
partStruct.m_rotate = false;
partStruct.m_type = 54;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
//killParticles.Push(partStruct);