//SPRITE_TYPE_SHURIKEN;
placeOnGround = false;
enemyAnimations = true;
facePlayerPitch = false;
canBeStuckTo = false;
canBeDamaged = false;

anim.m_clamp = false;
anim.m_animationSpeed = 8.0;
anim.m_frameAmount = 2;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(0.5, 0.5, 0.5), 1528, 1, 2, 1, 0);

//ai.AddNode(89, -1.0, -1.0, 5, 1152.0, 3.0, 10.0, -1.0, 0.0);
ai.AddNode(11, 10.0, -1.0, 3, 1.0, 0.0, 0.0);
ai.AddNode(51, -1.0, -1.0, 11, 0.0, 0.0, 0.0, 0.1, -1000.0, -1000.0, -25.0, 1000.0, 1000.0, 0.0, 1.0);
ai.AddCollisionNode(196, 12, 0.0, 1150.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 150.0, 0.0, 0.0, 0.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 673.0, 1.0, 1.0, 0.9, 1.1, -1.0);

damage = 5;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale = 0.0;
capsule.scale = vector(0.3, 0.3, 0.3);

mesh.CastShadow = false;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = true;
partStruct.m_normalOffset = 5.0;
partStruct.m_rotate = false;
partStruct.m_type = 2;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);
bleedParticles.Push(partStruct);