//SPRITE_TYPE_SHURIKEN_BLANK;
placeOnGround = false;
enemyAnimations = true;
facePlayerPitch = false;
canBeStuckTo = false;
canBeDamaged = false;

anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(0.5, 0.5, 0.5), 1528, 0, 0, 1, 0);

ai.AddNode(11, 10.0, -1.0, 3, 1.0, 0.0, 0.0);

life = 1;

mesh.CastShadow = false;