//SPRITE_TYPE_BEE;
placeOnGround = false;
enemyAnimations = true;
facePlayerPitch = false;
canBeStuckTo = false;
canBeDamaged = false;

anim.m_clamp = false;
anim.m_animationSpeed = 2.0;
anim.m_frameAmount = 4;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 8;
animations.Push(anim);
anim.m_frameOffset = 12;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(0.1875, 0.1875, 0.1875), 1531, 1, 2, 1, 0);

ai.AddNode(378, -1.0, -1.0, 4, 40.0, 80.0, 100.0, 140.0);// AI_TYPE_SPRITE_LIMITER;
ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 683.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddNode(86, 0.5, -1.0, 3, 3000.0, 1.0, 0.0);
ai.AddNode(11, 5.0, -1.0, 3, 0.0, 0.0, 0.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 682.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddNode(401, -1.0, -1.0, 0);//AI_TYPE_COLLIDE_WITH_PLAYERS_IN_DEATHMATCH;

damage = 1;

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.AllMassScale = 0.0;
//capsule.scale = vector(0.3, 0.3, 0.3);
capsule.enableGravity = false;

mesh.CastShadow = false;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = true;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 164;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);
//bleedParticles.Push(partStruct);