//SPRITE_TYPE_POWER_BOOTS_EXPLOSIONs;
placeOnGround = false;

Init(vector(1.0,1.0,1.0), 66, 0, 2, 1, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
mesh.CastShadow = false;
ai.AddNode(270, -1.0, -1.0, 4, 150.0, 150.0, 0.0, 0.0);
ai.AddNode(11, -1.0, -1.0, 3, 1.0, 0.0, 0.0);
ai.AddDeathNode(279, 10, 10.0, 6.0, 0.0, 153.0, 0.1, 0.65, 2.4, 1.0, 1.75, 0.15); //AI_TYPE_EXPLOSION_NOT_PLAYER, //15  int32 damage, float scale, int32 fireStacks, EParticleTypeEnum particle, float shakeFactor, float particleScale, float soundIncriminateScale, float soundVolume, float soundPitch, float lightScale, int32 iceStacks, int32 shockStacks, float lifeStealChance, float coinChance, float stunChance;