//SPRITE_TYPE_CEREBRAL_BORE;
placeOnGround = false;
enemyAnimations = true;

anim.m_clamp = false;
anim.m_animationSpeed = 8.0;
anim.m_frameAmount = 2;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 6;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(0.75,0.75,0.75), 1541, 1, 2, 1, 0);

damage = 0;

capsule.CollisionObjectType = 6;
capsule.SetCollisionResponseToChannel(6, 0);
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(1, 0);
capsule.SetCollisionResponseToChannel(0, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;
capsule.enableGravity = false;
mesh.CastShadow = false;

ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 708.0, 2.0, 2.0, 1.0, 1.0, -1.0);
ai.AddNode(87, -1.0, -1.0, 2, 2250.0, 1.0);
ai.AddNode(22, -1.0, -1.0, 11, 0.25 * cubeSize, 0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0);
ai.AddNode(284, -1.0, -1.0, 3, 0.25 * cubeSize, 0.2, 0.1);
ai.AddNode(53, -1.0, -1.0, 0);
ai.AddNode(283, 5.0, -1.0, 0);
ai.AddNode(56, 5.0, -1.0, 8, 0.0, 0.0, 709.0, 2.0, 2.0, 0.9, 1.1, -1.0);
ai.AddNode(11, 5.0, -1.0, 3, 0.0, 0.0, 0.0);
ai.AddDeathNode(8, 10, 22.0, 4.0, 0.0, 10.0, 1.0, 0.4, 4.0, 1.5, 1.6, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 709.0, 2.0, 2.0, 0.9, 1.1, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 58;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 12;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);