//SPRITE_TYPE_CROSSBOW_BOLT_BLANK;
placeOnGround = false;
facePlayer = false;
canBeDamaged = false;
canBeStuckTo = false;

Init(vector(0.9,0.3,0.3), 1542, 0, 0, 1, 0);

mesh.CastShadow = false;
life = 1;

ai.AddNode(378, -1.0, -1.0, 4, 20.0, 40.0, 60.0, 90.0);// AI_TYPE_SPRITE_LIMITER;