//SPRITE_TYPE_ENERGY_SEGMENT2;
placeOnGround = false;
facePlayer = false;
useInstancedMesh = false;

anim.m_clamp = true;
anim.m_animationSpeed = 2.75;
anim.m_frameAmount = 12;
anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(2.0, 0.75, 1.0), 827, 0, 0, 1, 0);
ai.AddNode(11, 0.375, -1.0, 3, 1.0, 0.0, 1.0);
capsule.CollisionResponseToAllChannels = 0;
mesh.CastShadow = false;

actorHiddenInGame = false;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = true;
partStruct.m_normalOffset = 20.0;
partStruct.m_rotate = false;
partStruct.m_type = 65;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);

decalStruct.m_preventOverlapping = false;
decalStruct.m_rotateVelocity = false;
decalStruct.m_decal = 16;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);