//SPRITE_TYPE_STAKE_GUN_SHARD_BLANK;
placeOnGround = false;
facePlayer = false;
canBeDamaged = false;
canBeStuckTo = false;

anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);

anim.m_animationSpeed = 0.25;
anim.m_frameAmount = 4;
anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(0.9,0.3,0.3), 1559:1560, 0, 0, 1, 0);

ai.AddNode(378, -1.0, -1.0, 4, 20.0, 40.0, 60.0, 90.0);// AI_TYPE_SPRITE_LIMITER;
ai.AddNode(34, 2.0, -1.0, 2, 1.0, 1.0);
ai.AddNode(11, 20.0, -1.0, 3, 1.0, 0.0, 0.0);

mesh.CastShadow = false;
life = 1;