//SPRITE_TYPE_ENERGY_BALL_CHARGE;
placeOnGround = false;
facePlayerPitch = true;
enemyAnimations = true;

anim.m_clamp = false;
anim.m_animationSpeed = 8.0;
anim.m_frameAmount = 2;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 6;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(1.5,1.5,1.5), 826, 1, 2, 1, 0);

damage = 1;
mesh.castShadow = false;

ai.AddNode(143, -1.0, -1.0, 0);
ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 49.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddNode(30, -1.0, -1.0, 6, 230.0, 1.0, 0.0, 0.05, 0.0, 0.0);
ai.AddNode(11, 2.5, -1.0, 3, 0.0, 0.0, 0.0);

ai.AddDeathNode(8, 10, 17.0, 2.4, 0.0, 181.0, 1.0, 0.35, 15.0, 0.8, 0.5, 1.0);

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.AllMassScale = 0.0;
capsule.enableGravity = false;
capsule.scale = vector(0.5,0.5,0.5);

decalStruct.m_rotateVelocity = false;
decalStruct.m_preventOverlapping = false;
decalStruct.m_decal = 12;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);

//partStruct.m_managed = true;
//partStruct.m_removeIfTargetBleeds = false;
//partStruct.m_normalOffset = 0.0;
//partStruct.m_rotate = false;
//partStruct.m_type = 230;
//partStruct.m_useActorCoordinates = true;
//partStruct.m_offset = vector(0.0,0.0,0.0);
//spawnParticle(partStruct);