// SPRITE_TYPE_CASING_HUGE;

killWhenStopped = true;
placeOnGround = false;
facePlayerPitch = true;

Init(vector(0.3,0.3,0.3), 1563, 4, 2, 1, 0);

capsule.CollisionObjectType = 7;
capsule.CollisionResponseToAllChannels = 0;
capsule.SetCollisionResponseToChannel(0, 2);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.linearDamping = 0.0;
capsule.AllMassScale = 0.08;
capsule.scale = vector(0.5,0.5,0.5);

decalStruct.m_rotateVelocity = true;
decalStruct.m_preventOverlapping = false;
decalStruct.m_decal = 171;
decalStruct.m_allowsGrowing = false;
decalStruct.m_minFoliageQuality = 1;
killDecals.Push(decalStruct);

tmpSound.m_sound = 16;
tmpSound.m_volumeMin = 0.5;
tmpSound.m_volumeMax = 0.5;
tmpSound.m_pitchMin = 0.4;
tmpSound.m_pitchMax = 0.5;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);