//SPRITE_TYPE_INFERNO_ROD_SEGMENT2;
placeOnGround = false;
useInstancedMesh = false;

Init(vector(0.03, 0.03, 0.03), 66, 0, 0, 1, 0);

capsule.CollisionResponseToAllChannels = 0;
mesh.CastShadow = false;

//ai.AddNode(283, -1.0, -1.0, 0);
//ai.AddNode(11, -1.0, -1.0, 3, 0.0, 0.0, 0.0);
//13  ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool headingVelocity, float scaleHack;
ai.AddDeathNode(1, 13, 1203.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);