//SPRITE_TYPE_INFERNO_ROD_DAMAGE;
placeOnGround = false;

Init(vector(1.25,1.25,1.25), 66, 1, 2, 1, 0);

//11 float distance, uint32 fireStacks, bool onlyIfVisible, float checkDelay, float offsetX, float offsetY, float offsetZ, int32 damage, bool blade, int32 iceStacks, int32 shockStacks;
ai.AddNode(22, -1.0, -1.0, 11, 1.75 * cubeSize, 20.0, 0.0, 0.1, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0);
ai.AddNode(143, -1.0, -1.0, 0);
ai.AddNode(87, -1.0, -1.0, 2, 5000.0, 0.0);
//6  EParticleTypeEnum type, uint32 amount, bool atImpact, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool rotateToHeading;
ai.AddNode(30, -1.0, -1.0, 6, 232.0, 1.0, 0.0, 0.1, 1.0, 0.0);
ai.AddNode(11, 0.5, -1.0, 3, 0.0, 0.0, 0.0);

capsule.enableGravity=false;
capsule.AllMassScale=0.2;
capsule.CollisionResponseToAllChannels=0;
capsule.CollisionObjectType=7;
mesh.CastShadow=false;