//SPRITE_TYPE_SMART_GUN_MAGAZINE;
canBeDamaged = false;
placeOnGround = false;

anim.m_clamp = true;
anim.m_animationSpeed = 0.65;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(1.5,1.5,1.5), 1567, 4, 2, 1, 0);

ai.AddNode(11, 1.0, -1.0, 3, 0.0, 0.0, 0.0);
ai.AddDeathNode(8, 10, 20.0, 9.0, 5.0, 10.0, 1.0, 1.0, 9.0, 1.0, 1.0, 1.0);
ai.AddDeathNode(374, 13, 145.0, 30.0, 1000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
capsule.SetCollisionResponseToChannel(7, 0);

life = 1;

tmpSound.m_sound = 26;
tmpSound.m_volumeMin = 2.0;
tmpSound.m_volumeMax = 2.0;
tmpSound.m_pitchMin = 0.25;
tmpSound.m_pitchMax = 0.3;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);