//SPRITE_TYPE_MICRO_MISSILE2_BLANK;
placeOnGround = false;
enemyAnimations = true;
canBeStuckTo = false;
canBeDamaged = false;

anim.m_clamp = true;
anim.m_animationSpeed = 8.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(0.75,0.75,0.75), 1574, 0, 0, 1, 0);

life = 1;
mesh.castShadow = false;

ai.AddNode(378, -1.0, -1.0, 4, 20.0, 40.0, 60.0, 90.0);// AI_TYPE_SPRITE_LIMITER;
ai.AddNode(56, -1.0, -1.0, 8, 0.0, 0.0, 771.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddNode(53, -1.0, -1.0, 0);

decalStruct.m_rotateVelocity = false;
decalStruct.m_preventOverlapping = false;
decalStruct.m_decal = 16;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);