//SPRITE_TYPE_MICRO_MISSILE2_MAGAZINE;
placeOnGround = false;
canBeDamaged = true;
pickUpEnabled = true;
floats = true;

Init(vector(0.6,0.6,0.6), 1575, 4, 2, 1, 0);

life = 5;

ai.AddNode(137, -1.0, -1.0, 0);
ai.AddDeathNode(374, 13, 145.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 135.0, 1.0, 1.0, 0.9, 1.1, -1.0);
ai.AddDeathNode(63, 0);

capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);

tmpSound.m_sound = 197;
tmpSound.m_volumeMin = 0.5;
tmpSound.m_volumeMax = 0.5;
tmpSound.m_pitchMin = 1.1;
tmpSound.m_pitchMax = 1.2;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);

//CollisionComp->SetAngularDamping(1000.0);