//SPRITE_TYPE_SANDBAG;
placeOnGround = false;
canBeDamaged = true;
pickUpEnabled = true;

Init(vector(0.75,0.375,0.375), 1582:1583, 4, 2, 1, 0);

life = 20;

ai.AddDeathNode(56, 8, 0.0, 0.0, 93.0, 1.0, 1.0, 1.3, 1.4, -1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(56, 8, 0.0, 0.0, 20.0, 1.0, 1.0, 1.3, 1.4, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 100;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);