//SPRITE_TYPE_FROZEN_ENEMY;
placeOnGround = false;
canBeDamaged = true;
enemyAnimations = true;

anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(0.9,0.9,0.9), 1628, 3, 2, 2, 0);

life = 40;

ai.AddDeathNode(56, 8, 0.0, 0.0, 93.0, 1.0, 1.0, 0.95, 1.05, -1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 98.0, 1.0, 1.0, 0.95, 1.05, -1.0);
ai.AddDeathNode(1, 13, 603.0, 15.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(56, 8, 0.0, 0.0, 20.0, 0.03125, 0.03125, 1.0, 1.2, -1.0);
ai.AddHitNode(1, 13, 603.0, 1.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 21;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);