//SPRITE_TYPE_SPACESHIP_PIPE_SMALL_VERTICAL;
linkWithChildren = true;
facePlayer = false;
placeOnGround = false;

Init(vector(3.0,0.75,0.75), 1660, 3, 1, 1, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Y += 0.0625 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(1241, rotation(0.0, 0.0, 90.0), vector(0.375,3.0,3.0), , -1);

loc.Y -= 0.0625 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(1241, rotation(0.0, 180.0, 90.0), vector(0.375,3.0,3.0), , -1);

loc.X += 0.0625 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(1241, rotation(0.0, -90.0, 90.0), vector(0.375,3.0,3.0), , -1);

loc.X -= 0.0625 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(1241, rotation(0.0, 90.0, 90.0), vector(0.375,3.0,3.0), , -1);

loc.Z += 1.0 * cubeSize;

SpawnChild(1241, rotation(0.0, 0.0, 0.0), vector(0.375,0.375,0.375), , 1661);

SpawnChild(1241, rotation(180.0, 0.0, 0.0), vector(0.375,0.375,0.375), , 1661);