//SPRITE_TYPE_SPACESHIP_PIPE_SMALL_HORIZONTAL;
linkWithChildren = true;
facePlayer = false;
placeOnGround = false;

Init(vector(3.0,0.75,0.75), 1661, 3, 1, 1, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Z += 0.0625 * cubeSize;

SpawnChild(1242, rotation(0.0, 0.0, 90.0), vector(0.375,0.375,0.375), , -1);

loc.Y -= 1.0 * cubeSize;
loc.Z += 0.0625 * cubeSize;

SpawnChild(1242, rotation(0.0, 180.0, 90.0), vector(0.375,0.375,0.375), , -1);

loc.Y -= 0.5 * cubeSize;
loc.X += 0.0625 * cubeSize;
loc.Z += 0.0625 * cubeSize;

SpawnChild(1242, rotation(90.0, -90.0, 90.0), vector(0.375,3.0,3.0), , 1660);

loc.Y -= 0.5 * cubeSize;
loc.X -= 0.0625 * cubeSize;
loc.Z += 0.0625 * cubeSize;

SpawnChild(1242, rotation(-90.0, 90.0, 90.0), vector(0.375,3.0,3.0), , 1660);

loc.Y -= 0.5 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1242, rotation(0.0, 0.0, 0.0), vector(0.375,3.0,3.0), , 1660);

loc.Y -= 0.5 * cubeSize;

SpawnChild(1242, rotation(180.0, 0.0, 0.0), vector(0.375,3.0,3.0), , 1660);