//SPRITE_TYPE_SPACESHIP_FORCEFIELD;
facePlayer = false;
placeOnGround = false;

Init(vector(3.0,3.0,3.0), 1662, 3, 0, 1, 0);

//8 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once);
ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 384.0, 1.0, 1.0, 5.0, 5.0, -1.0);