//SPRITE_TYPE_BLOOD_GROWTH_DOWN2;
canBeDamaged = true;
placeOnGround = false;
flammable = true;

Init(vector(0.75,0.75,0.75), 1688, 3, 2, 1, 0);

life = 10;

ai.AddDeathNode(63, 0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 258.0, 0.375, 0.375, 1.8, 1.9, -1.0);

capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_offset = vector(0.0,0.0,0.0);
partStruct.m_rotate = false;
partStruct.m_type = 0;
partStruct.m_useActorCoordinates = true;
killParticles.Push(partStruct);

partStruct.m_managed = false;
partStruct.m_rotate = true;
partStruct.m_type = 1;
partStruct.m_useActorCoordinates = false;
bleedParticles.Push(partStruct);