//SPRITE_TYPE_CORAL4;
placeOnGround = true;
canBeDamaged = true;
flammable = true;

Init(vector(1.5,0.75,0.75), 1705, 3, 2, 2, 0);

life = 20;

ai.AddDeathNode(63, 0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 258.0, 0.375, 0.375, 1.8, 1.9, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_offset = vector(0.0,0.0,0.0);
partStruct.m_rotate = false;
partStruct.m_type = 2;
partStruct.m_useActorCoordinates = true;
killParticles.Push(partStruct);
partStruct.m_type = 21;
killParticles.Push(partStruct);

partStruct.m_type = 2;
partStruct.m_managed = false;
partStruct.m_rotate = true;
partStruct.m_useActorCoordinates = false;
bleedParticles.Push(partStruct);