//SPRITE_TYPE_SEAWEED2;
placeOnGround = true;
facePlayer = false;
linkWithChildren = true;

Init(vector(1.5,6.0,6.0), 1707, 3, 0, 1, 0);

[children]

SpawnChild(1276, rotation(0.0, 0.0, 90.0), vector(1.5,6.0,6.0), , -1);

loc.Z += 0.75 * cubeSize;

SpawnChild(1276, rotation(0.0, 90.0, 90.0), vector(1.5,6.0,6.0), , -1);