//SPRITE_TYPE_CRATER2;
placeOnGround = true;

Init(vector(0.75,0.75,0.75), 1709, 3, 2, 1, 0);

partStruct.m_managed = true;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 246;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,50.0);
spawnParticle(partStruct);

capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);