//SPRITE_TYPE_HELL_GORE8;
canBeDamaged = true;
flammable = true;

Init(vector(0.95,0.95,0.95), 1740, 3, 2, 1, 0);
life = 10;

ai.AddDeathNode(374, 13, 47.0, 3.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 146.0, 5.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 134.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddDeathNode(63, 0);