//SPRITE_TYPE_HELL_GORE9;
canBeDamaged = true;
flammable = true;

Init(vector(0.95,0.95,0.95), 1741, 3, 2, 1, 0);
life = 10;

ai.AddDeathNode(374, 13, 47.0, 3.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 134.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 258.0, 0.375, 0.375, 1.8, 1.9, -1.0);
ai.AddDeathNode(63, 0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_offset = vector(0.0,0.0,0.0);
partStruct.m_rotate = false;
partStruct.m_type = 0;
partStruct.m_useActorCoordinates = true;
killParticles.Push(partStruct);