//SPRITE_TYPE_BONE_PILE;
canBeDamaged = true;
flammable = true;

Init(vector(3.0,1.5,1.5), 1749, 3, 2, 1, 0);
life = 50;

ai.AddDeathNode(374, 13, 146.0, 15.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(1, 13, 581.0, 1.0, 35000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(1, 13, 582.0, 1.0, 35000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(1, 13, 583.0, 1.0, 35000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(1, 13, 584.0, 1.0, 35000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 134.0, 1.5, 1.5, 0.8, 0.9, -1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(374, 13, 146.0, 3.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 21.0, 1.0, 1.0, 1.1, 1.2, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 21;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);