//SPRITE_TYPE_FLESH_SEPARATOR;
facePlayer = false;
canBeDamaged = true;
flammable = true;

Init(vector(3.0,3.0,3.0), 1760, 3, 1, 2, 0);
life = 10;

ai.AddDeathNode(374, 13, 1534.0, 4.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1535.0, 4.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 258.0, 1.0, 1.0, 1.0, 1.1, -1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(56, 8, 0.0, 0.0, 261.0, 1.0, 1.0, 1.0, 1.1, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 0;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);
partStruct.m_type = 1;
partStruct.m_useActorCoordinates = false;
bleedParticles.Push(partStruct);