//SPRITE_TYPE_FLESH_BARREL2;
canBeDamaged = true;
flammable = true;
placeOnGround = false;
delayKill = 0.1;

Init(vector(0.75,1.5,1.5), 1762, 3, 2, 1, 0);
life = 20;

ai.AddNode(333, -1.0, -1.0, 0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 258.0, 1.5, 1.5, 1.0, 1.1, -1.0);
ai.AddDeathNode(63, 0);
ai.AddDeathNode(8, 10, 35.0, 10.5, 0.0, 3.0, 1.0, 1.0, 12.0, 1.0, 1.0, 0.0);
ai.AddDeathNode(20, 0);
ai.AddHitNode(56, 8, 0.0, 0.0, 261.0, 1.0, 1.0, 1.0, 1.1, -1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 0;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);
partStruct.m_type = 1;
partStruct.m_useActorCoordinates = false;
bleedParticles.Push(partStruct);