//SPRITE_TYPE_ENERGY_BALL_PEDESTAL;
Init(vector(1.5,1.5,1.5), 1768, 3, 2, 1, 0);
//Init(vector(1.5,1.5,1.5), 1768, 3, 0, 1, 0);

//8 ESpriteTypeEnum sprite, EParticleTypeEnum particle, ESoundEnum sound, float volume, float pitch, float offsetX, float offsetY, float offsetZ;
ai.AddNode(291, -1.0, -1.0, 8, 1322.0, 146.0, 62.0, 1.0, 1.7, 0.0, 0.0, 112.5);