//SPRITE_TYPE_FIRE_TRAP_EXPLOSION;
placeOnGround = false;
canBeDamaged = false;

//distant=true;
//Init(vector(3.0,3.0,3.0), 67, 4, 2, 1, 0);

Init(vector(3.0,3.0,3.0), 66, 4, 2, 1, 0);
life = 999999;
damage = 0;

ai.AddNode(56, -1.0, -1.0, 8, 0.0, 0.0, 16.0, 1.0, 1.0, 0.95, 1.05, -1.0);
ai.AddNode(11, 1.0, -1.0, 3, 0.0, 0.0, 0.0);
//10  int32 damage, float scale, int32 fireStacks, EParticleTypeEnum particle, float shakeFactor, float particleScale, float soundIncriminateScale, float soundVolume, float soundPitch, float lightScale;
ai.AddDeathNode(8, 10, 20.0, 13.0, 20.0, 69.0, 2.0, 2.0, 18.0, 2.5, 0.5, 1.0);

//capsule.AllMassScale = 5.0;
capsule.enableGravity = false;
mesh.CastShadow=false;

capsule.CollisionObjectType = 6;
capsule.SetCollisionResponseToChannel(6, 0);
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(1, 0);
capsule.SetCollisionResponseToChannel(2, 0);
capsule.SetCollisionResponseToChannel(14, 0);
//capsule.SetCollisionResponseToChannel(0, 0);