//SPRITE_TYPE_RUNE_SWITCH;
canBeDamaged = false;
placeOnGround = true;
teleporter = true;

anim.m_clamp = true;
anim.m_animationSpeed = 1.0;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameAmount = 4;
anim.m_frameOffset = 1;
animations.Push(anim);

Init(vector(1.5,3.0,3.0), 1776, 3, 2, 1, 0);

ai.AddNode(364, -1.0, -1.0, 0); // ADD_POTENTIAL_SECRET_ITEM;
ai.AddNode(314, -1.0, -1.0, 0); // AI_TYPE_FIRE_RUNE;
ai.SetLastNodeToRunOnClients();
ai.AddNode(179, -1.0, -1.0, 3, 1331.0, 0.5 * cubeSize, 1.0); // AI_TYPE_ACTIVATE_IF_SPRITE_NEAR;
ai.AddActivateNode(34, -1.0, 0.0, 2, 1.0, 1.0);
ai.AddActivateNode(56, -1.0, 0.0, 8, 0.0, 0.0, 138.0, 5.5, 5.5, 0.6, 0.7, -1.0);
ai.AddActivateNode(374, 1.0, -1.0, 13, 502.0, 12.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddActivateNode(56, 1.0, -1.0, 8, 0.0, 0.0, 94.0, 1.0, 1.0, 0.95, 1.05, -1.0);
//13  ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool headingVelocity, float scaleHack;
ai.AddActivateNode(300, 1.0, -1.0, 13, 1320.0, 1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0); // AI_TYPE_SPAWN_SPRITE_COPY_LINK_TARGET;
//8 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once);
ai.AddActivateNode(56, 1.0, -1.0, 8, 0.0, 0.0, 62.0, 1.0, 1.0, 1.7, 1.7, -1.0);
//6  EParticleTypeEnum type, uint32 amount, bool atImpact, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool rotateToHeading;
ai.AddActivateNode(30, 1.0, -1.0, 6, 146.0, 1, 0.0, -1.0, 1.0, 0.0);
ai.AddActivateNode(11, 1.0, -1.0, 3, 0.0, 0.0, 0.0);
ai.AddDeathNode(338, 0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 21;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);

capsule.scale=vector(1.125,1.125,3.0);