//SPRITE_TYPE_SPIT;
placeOnGround = false;
enemyAnimations = true;
canBeStuckTo = false;

anim.m_clamp = true;
anim.m_animationSpeed = 4.0;
anim.m_frameAmount = 2;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 4;
animations.Push(anim);
anim.m_frameOffset = 6;
animations.Push(anim);

animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);
animations.Push(anim);

anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 2;
animations.Push(anim);
anim.m_frameOffset = 3;
animations.Push(anim);

Init(vector(0.75,0.75,0.75), 1777, 1, 2, 1, 0);

damage = 5;

ai.AddDeathNode(56, 8, 0.0, 0.0, 38.0, 1.5, 1.5, 1.7, 1.8, -1.0);

mesh.castShadow = false;
capsule.AllMassScale = 0.0;
capsule.CollisionObjectType = 7;
capsule.SetCollisionResponseToChannel(7, 0);
capsule.SetCollisionResponseToChannel(2, 1);
capsule.SetCollisionResponseToChannel(14, 1);
capsule.scale = vector(0.2,0.2,0.2);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = true;
partStruct.m_normalOffset = 5.0;
partStruct.m_rotate = false;
partStruct.m_type = 2;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);

decalStruct.m_rotateVelocity = false;
decalStruct.m_preventOverlapping = false;
decalStruct.m_decal = 3;
decalStruct.m_allowsGrowing = false;
killDecals.Push(decalStruct);