//SPRITE_TYPE_HAY_BED;
linkWithChildren = true;
facePlayer = false;
placeOnGround = false;
canBeDamaged = true;
flammable = true;

Init(vector(1.5,0.375,0.375), 1789, 3, 1, 1, 0);

life = 30;

ai.AddDeathNode(1, 13, 339.0, 6.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(1, 13, 339.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 191.0, 1.0, 1.0, 0.9, 1.1, -1.0);

mesh.CollisionObjectType = 0;

[children]

loc.Z += 0.0625 * cubeSize;

SpawnChild(1343, rotation(0.0, 0.0, 90.0), vector(1.5,0.375,0.375), , -1);

ai.AddDeathNode(63, 0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 192.0, 1.0, 1.0, 0.9, 1.1, -1.0);

loc.Y -= 1.0 * cubeSize;
loc.Z += 0.0625 * cubeSize;

SpawnChild(1343, rotation(0.0, 180.0, 90.0), vector(1.5,0.375,0.375), , -1);

loc.Y -= 0.5 * cubeSize;
loc.X += 0.25 * cubeSize;
loc.Z += 0.0625 * cubeSize;

SpawnChild(1343, rotation(0.0, -90.0, 90.0), vector(3.0,0.375,0.375), , 1788);

loc.Y -= 0.5 * cubeSize;
loc.X -= 0.25 * cubeSize;
loc.Z += 0.0625 * cubeSize;

SpawnChild(1343, rotation(0.0, 90.0, 90.0), vector(3.0,0.375,0.375), , 1788);

loc.Y -= 0.5 * cubeSize;
loc.Z += 0.125 * cubeSize;

SpawnChild(1343, rotation(0.0, 90.0, 0.0), vector(3.0,1.5,1.5), , 1787);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 21;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,0.0);
killParticles.Push(partStruct);